Therefore, in the system above, there could be a slight benefit from commerce into science, as for example an immuable percentage of it, as it is the case in Civ4, like 10%. Therefore, it could be wise to get some research of commerce, as the interaction of different points of view. Of course this could trigger other things among the natural apparition of backwarded continents and a possible Discovery Age into a normal Civ game, or the need to define another meaning and use of the commerce and the sliders.ĪFTER THOUGHT: It is true that commerce could be seen not only as commerce, but as people interactions, in the same way of cultures interaction such as mentioned above at a more powerfull scale, the scale of each person. This ideas could go well with the jdog5000's Revolution Mod, as in this mod, rebellions and revolutions can happen more or less oftenly what can generate research boosts. Other (see 'culture centers' in another of my posts) * A powerfull research bonus for each independant culture one is assimilating in its own culture, this depending on several events: * A powerfull research bonus for each trade route we have with each civ. * A powerfull research bonus for EACH civ we are in contact with. I give it without any turning: the tech pace would depend on culture contact exclusively. I would like a much more natural and random way in the same time. Of course this does not mean that one can't work on it: scientists exist and programs like the Manhattan Project can born, but are not near to cost as much as in the Civ series.įor those reasons, I would suggest to completely remove the Tech Bar, and suggest to manage tech discoveries differently. I think that maybe for the first reason, they are never near any other financial aspect of a country or civilization: because in any way they can't be controlled. * Second, I don't thing scientic researches can monopolize in such a Sid Meier's Civilization way the economy of a whole country or civilization. One can refere to this with the philosophic Platon's Cave analogy. As far as I can see it througout the History, they are pretty random and uncommanded. * First off, one cannot really command to those things. Plus, I am not satisfied with the current Scientific research system of Civ4 which consist in moving a research bar as if scientific discovering were a plain volunteer AND expensive things: So here I am in interest with the whole scientific discoveries system. (we can agree that a wonder of the world is pretty much more the effect of a golden age rather than its cause) But this does not tell us why do they appear. In some ways, Civ3 tried to answer to this interesting question by triggering random golden ages. In the same way, what the hell made that in the couple most recent centuries humankind have known such a clearing scientifically speaking? Why do we name the Renaissance and the like? One of SimEarth's cool scenarios was colonizing Mars, so arguably Paradox is already publishing a remake of SimEarth this year.I have always been saying myself how amazing it was that for some reasons, one or another civilization have had a scientific "golden age".įor example, I'm always wondering what if Ancient Greece were to prolong its scientific golden age: could have the steam power been discovered 2000 years before? I'm not sure what the equivalent of either would be for SimEarth - being able to manage Venus, Earth, and Mars all at the same time? Spore may have been on the right track with its procedurally generated creatures.Ĭities Skylines differentiated itself from SimCity by making highways mandatory - I never built highways in SimCity 2000 or SimCity 4 - and allowing for a much larger building area. There are fascinating fossils from the Cambrian Explosion found in the Burgess Shale that could provide inspiration for alternate evolutionary trees. SimEarth's animal categories - amphibians, reptiles, birds, mammals - provided familiar structure, but didn't allow for evolution to take an entirely new path. Now that games don't have to fit in 640kb of ram, perhaps they can succeed. Have more than a dozen people in r/paradoxplaza actually played SimEarth?Ĭool concepts that SimEarth tried to implement but failed: continental drift, erosion.
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